![]() ![]() ![]() Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.Fixed bug with Cultural Integrity Envoy ability that prevented it from working.TEC Loyalists - Furious Defense ability hull damage autocast levels adjusted per updated HP stats.Removed improper constraint on Corsev’s Boarding Party ability that prevented it from converting in non-Friendly gravity wells.Fixed bug with HyperspaceAntimatterCostAdjustment – was being calculated incorrectly.Fixed a possible false positive save state mismatch bug (multiplayer desyncs).Added Titans to new Titan statcount type.Fixed bug were Research and Occupation victories would not cause a loss for opponents.Added missing string for ally titan lost.Fixed bug that was causing abilities that target strike craft to fail.Fixed bug that would improperly boot host and players from a Friends Only ICO game.Flagship’s now count as Battleships in terms of stats.All races Scout frigates should now be able to properly detect mines again. ![]() The Vasari Loyalists and Rebel factions are now available for play!.Adding in the third and final race from the original games is a good sign the real-time 4X strategy game is on track to make its June 12th release date, and we’ve got the full patch notes after the jump! The next Sins of a Solar Empire game enters into final stages of its beta testing today as the nomadic Vasari rejoin their TEC and Advent counterparts in a struggle to rule the stars. ![]()
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